Danh ngôn của Hidetaka Miyazaki (Sứ mệnh: 1)

If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you do need to have something to teach and be there to learn from, and we feel that death in video games is a positive experience.
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
Dont give up. Obstacles can be overcome through strategy and learning.
I'm not necessarily a fan of horror genre of movies or books.
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls' and 'Dark Souls'' development for the past five years.
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.