Danh ngôn của Hideo Kojima

I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
Tôi vô cùng vui mừng được giới thiệu trải nghiệm 'Metal Gear Solid' độc đáo tới khán giả game thủ mới cũng như cộng tác với người cố vấn thiết kế trò chơi của tôi, ông Miyamoto, trên 'Metal Gear Solid: The Twin Snakes' cho Nintendo GameCube.
Tác giả: Hideo Kojima | Chuyên mục: Design | Sứ mệnh: [1]
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Các câu danh ngôn khác của cùng tác giả: Hideo Kojima
- I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about.
- My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success.
- Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too.
- Looking back, I am thankful that I didn't go into the film industry.
- There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
Các câu danh ngôn khác của cùng chuyên mục: Design
- I like to choreograph and create and design the costumes and do it all and then step back and watch it and then move on to the next project.
- What's nice about experiments is that they are much more closely tied to what theorists think about the world than normal empirical research. You can design your experiment to exactly ask the question you want to ask. This is not true about normal empirical research.
- Every step and every movement of the multitude, even in what are termed enlightened ages, are made with equal blindness to the future; and nations stumble upon establishments, which are indeed the result of human action, but not the execution of any human design.
- Flawed Design' is a song on the record and it explores why people feel a need to present themselves maybe not necessarily as what they actually are. It seems like in society, a lot of people want to be or try to be perfect.
- I wrote a song on the record called 'Flawed Design' and it's basically looking at that, and it was just exploring how everybody obviously has flaws. I think to embrace those flaws - enjoy them, embrace them - and actually be a real person is something that a lot of people struggle with, myself included.