Danh ngôn của Malcolm Mclaren

Through all aspects of society be it art, design, the financial markets, government, technology or communications we are witnessing unprecedented global transformation - the result of which is impossible to predict.
Through all aspects of society be it art, design, the financial markets, government, technology or communications we are witnessing unprecedented global transformation - the result of which is impossible to predict.
Thông qua tất cả các khía cạnh của xã hội, dù là nghệ thuật, thiết kế, thị trường tài chính, chính phủ, công nghệ hay truyền thông, chúng ta đang chứng kiến sự chuyển đổi toàn cầu chưa từng có - kết quả của nó là không thể dự đoán được.
Tác giả: Malcolm Mclaren | Chuyên mục: Technology | Sứ mệnh: [9]
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Các câu danh ngôn khác của cùng tác giả: Malcolm Mclaren
- I was taught that to create anything you had to believe in failure, simply because you had to be prepared to go through an idea without any fear. Failure, you learned, as I did in art school, to be a wonderful thing. It allowed you to get up in the morning and take the pillow off your head.
- I always said punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that.
- What matters is this: Being fearless of failure arms you to break the rules. In doing so, you may change the culture and just possibly, for a moment, change life itself.
- Sid Vicious began the age of participation in which everyone could be the artist. Sid proved that you don't have to play well to be the star. You can play badly, or not even at all. I endorsed that attitude. If you can't write songs, no problem - simply steal one and change it to your taste.
- Art school had taught me it was far better to be a flamboyant failure than any kind of benign success.
Các câu danh ngôn khác của cùng chuyên mục: Technology
- I've always been a bit of a mix between art and technology. I used to paint a lot, but I'm not very good with my hands. It has always been a fusion between my computer gaming interests and being exposed to the rich data of society that we live in.
- My mom's a psychologist, and I think that has influenced me on a personal level. Plus, I'm just generally interested in visualization and humanity, social activity and technology, and what happens in aggregate.
- I've always been interested in technology, but specifically how we can use machines to engage the imagination. I started using computers when I was young and was fascinated by creating rules and instructions that allow a computer to engage in a dialogue with humans. The stories found in the data all around us can do just that.
- As technology evolves, it manipulates our culture, and there's a huge opportunity to push ourselves further. I think it actually makes ourselves maybe more human, or at least human in a different way, that we can connect together in amazingly different ways and powerful new ways.
- I interned at Miramax and subsequently at Paramount because I was really curious about the future of entertainment - how were we going to get films online? While the inspiration for Box didn't come from that experience directly, it was very obvious that bigger businesses had a lot of slow processes and cumbersome technology.