Danh ngôn của Tom Chatfield

I love video games. I'm also slightly in awe of them. I'm in awe of their power in terms of imagination, in terms of technology, in terms of concept. But I think, above all, I'm in awe at their power to motivate, to compel us, to transfix us, like really nothing else we've ever invented has quite done before.
I love video games. I'm also slightly in awe of them. I'm in awe of their power in terms of imagination, in terms of technology, in terms of concept. But I think, above all, I'm in awe at their power to motivate, to compel us, to transfix us, like really nothing else we've ever invented has quite done before.
Tôi thích trò chơi điện tử. Tôi cũng hơi ngưỡng mộ họ. Tôi ngưỡng mộ sức mạnh của họ về mặt trí tưởng tượng, về mặt công nghệ, về mặt khái niệm. Nhưng tôi nghĩ, trên hết, tôi kinh ngạc trước khả năng thúc đẩy, ép buộc, làm chúng ta choáng váng của chúng, giống như thực sự chưa có điều gì khác mà chúng tôi từng phát minh có thể làm được trước đây.
Tác giả: Tom Chatfield | Chuyên mục: Technology | Sứ mệnh: [8]
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Các câu danh ngôn khác của cùng tác giả: Tom Chatfield
- From exam grading to health education to professional training to democratic participation, paths towards self-realization and success in the world are often daunting and obscure: journeys only the privileged feel confident setting off along.
- If computers remain far worse than us at image recognition, a certain over-confident combination of man and machine can elsewhere take inaccuracy to a whole new level.
- Modern motor vehicles are safer and more reliable than they have ever been - yet more than 1 million people are killed in car accidents around the world each year, and more than 50 million are injured. Why? Largely because one perilous element in the mechanics of driving remains unperfected by progress: the human being.
Các câu danh ngôn khác của cùng chuyên mục: Technology
- I've always been a bit of a mix between art and technology. I used to paint a lot, but I'm not very good with my hands. It has always been a fusion between my computer gaming interests and being exposed to the rich data of society that we live in.
- My mom's a psychologist, and I think that has influenced me on a personal level. Plus, I'm just generally interested in visualization and humanity, social activity and technology, and what happens in aggregate.
- I've always been interested in technology, but specifically how we can use machines to engage the imagination. I started using computers when I was young and was fascinated by creating rules and instructions that allow a computer to engage in a dialogue with humans. The stories found in the data all around us can do just that.
- As technology evolves, it manipulates our culture, and there's a huge opportunity to push ourselves further. I think it actually makes ourselves maybe more human, or at least human in a different way, that we can connect together in amazingly different ways and powerful new ways.
- I interned at Miramax and subsequently at Paramount because I was really curious about the future of entertainment - how were we going to get films online? While the inspiration for Box didn't come from that experience directly, it was very obvious that bigger businesses had a lot of slow processes and cumbersome technology.