Danh ngôn của David Cage (Sứ mệnh: 2)

I broke pretty much every rule of classic game design and tried to invent new ones.
I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.
QTE is a very strange thing... it really depends on what you expect from your game experience.
Stories are emotional journey where we can project ourselves emotionally in another space.
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
Each time you buy a used game, this is money that doesn't go into the pocket of the people that took the risk to create this, to finance it, to develop it.
Anybody working on storytelling has my respect.
What we believe at Quantic Dream is that there is a space for adult games: meaningful experiences for a mature audience.