Danh ngôn của David Cage

I broke pretty much every rule of classic game design and tried to invent new ones.
I broke pretty much every rule of classic game design and tried to invent new ones.
Tôi đã phá vỡ hầu hết mọi quy tắc thiết kế trò chơi cổ điển và cố gắng phát minh ra những quy tắc mới.
Tác giả: David Cage | Chuyên mục: Design | Sứ mệnh: [2]
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Các câu danh ngôn khác của cùng tác giả: David Cage
- I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.
- QTE is a very strange thing... it really depends on what you expect from your game experience.
- Stories are emotional journey where we can project ourselves emotionally in another space.
- I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
- Each time you buy a used game, this is money that doesn't go into the pocket of the people that took the risk to create this, to finance it, to develop it.
Các câu danh ngôn khác của cùng chuyên mục: Design
- I like to choreograph and create and design the costumes and do it all and then step back and watch it and then move on to the next project.
- What's nice about experiments is that they are much more closely tied to what theorists think about the world than normal empirical research. You can design your experiment to exactly ask the question you want to ask. This is not true about normal empirical research.
- Every step and every movement of the multitude, even in what are termed enlightened ages, are made with equal blindness to the future; and nations stumble upon establishments, which are indeed the result of human action, but not the execution of any human design.
- Flawed Design' is a song on the record and it explores why people feel a need to present themselves maybe not necessarily as what they actually are. It seems like in society, a lot of people want to be or try to be perfect.
- I wrote a song on the record called 'Flawed Design' and it's basically looking at that, and it was just exploring how everybody obviously has flaws. I think to embrace those flaws - enjoy them, embrace them - and actually be a real person is something that a lot of people struggle with, myself included.