There has never been an unexpectedly short debugging period in the history of computers.
One of the problems with computers, particularly for the older people, is they were befuddled by them, and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible.
One of the biggest challenges we had in the first decade was not that many people had personal computers. There weren't that many people to sell to, and it was hard to identify them.
I am of the very last generation who didn't have computers at school. As we grow old we'll become something of an aberration.
The most compelling reason for most people to buy a computer for the home will be to link it to a nationwide communications network. We're just in the beginning stages of what will be a truly remarkable breakthrough for most people - as remarkable as the telephone.
Computers themselves, and software yet to be developed, will revolutionize the way we learn.
We're going to be able to ask our computers to monitor things for us, and when certain conditions happen, are triggered, the computers will take certain actions and inform us after the fact.
This is what customers pay us for - to sweat all these details so it's easy and pleasant for them to use our computers. We're supposed to be really good at this. That doesn't mean we don't listen to customers, but it's hard for them to tell you what they want when they've never seen anything remotely like it.
What is Apple, after all? Apple is about people who think 'outside the box,' people who want to use computers to help them change the world, to help them create things that make a difference, and not just to get a job done.
What I was proud of was that I used very few parts to build a computer that could actually speak words on a screen and type words on a keyboard and run a programming language that could play games. And I did all this myself.
My whole life had been designing computers I could never build.
At our computer club, we talked about it being a revolution. Computers were going to belong to everyone, and give us power, and free us from the people who owned computers and all that stuff.
My goal wasn't to make a ton of money. It was to build good computers. I only started the company when I realized I could be an engineer forever.
Inside all the computers of any large corporation is every decision that gets made. But people spend a huge amount of time trying to find the correct piece of information.
I'm encouraging kids to use computers at their own pace to build aspirations.
The Internet is a powerful way to make lots of money... But we are not going to buy Yahoo!
There's an evolution from, today we tell computers to do stuff for us, to where computers can actually do stuff for us. For example, if I go and pick up my kids, it would be good for my car to be aware that my kids have entered the car and change the music to something that's appropriate for them.
Coding is like writing, and we live in a time of the new industrial revolution. What's happened is that maybe everybody knows how to use computers, like they know how to read, but they don't know how to write.
My daughter was 10 years old when she told me she hated computers. As someone who has spent her career helping build one of the largest tech companies in the world, I was in shock. Suddenly an issue I faced repeatedly at work - the lack of women in tech - hit squarely at home.
As the world transitions to the Internet of Everything - where people, processes, and data are intelligently connected - we'll be linked in even more ways. Here, billions and trillions of sensors around the earth and in its atmosphere will send information back to machines, computers, and people for further evaluation and decision-making.
My mother worked for Confederation of Indian Industry, and Aptech Computers.
Computers and cellphones - which require semiconductors and microchips to work - have become so essential to life all over the world that it's easy to ignore the problems with building them.
Video games and computers have become babysitters for kids.
Computers are hierarchical. We have a desktop and hierarchical files which have to mean everything.
They were saying computers deal with numbers. This was absolutely nonsense. Computers deal with arbitrary information of any kind.
There are hundreds of competitors in the direct marketing of computers. We have been very successful because of quality, price, service and the way we treat the customer.
We can't really know ourselves because we have not created ourselves. But we can know computers, we can know cars, because anything that we made, we can understand.
In 2004, the iPod was a novelty, and tablet computers were a dream. Now we take for granted that we can see whatever we want whenever and wherever we want to see it, be it 'Grand Illusion' or 'Duck Dynasty.'
Many of our own people here in this country do not ask about computers, telephones and television sets. They ask - when will we get a road to our village.
Computers were never designed in the first place to become musical instruments. Within a computer, everything is sterile - there's no sound, there's no air. It's totally code. Like with computer-generated effects in movies, you can create wonders. But it's really hard to create emotion.
So a more sensible thing it seemed to me was to go to Silicon Valley and be pushing on the technology companies to accelerate the use of audio and music in computers.
I just grew up liking computers and stuff like that. Mainly cool stuff, like video games.
It's not as if I've never been awkward myself. I'm a big gamer, so I've had access to that type of personality. I used to go to these LAN parties; that was before high-speed Internet. The only way you could get lag-free gaming was to haul these huge computers to people's houses.
I'm into computers and have been for a while.
Eventually, I believe, current attempts to understand the mind by analogy with man-made computers that can perform superbly some of the same external tasks as conscious beings will be recognized as a gigantic waste of time.
I think I compose as a listener: improvising and listening back excites me because I get to ideas that never would have occurred. Then I bring in the computers and samplers... and I begin to loop and process and change them.
I'm not afraid of computers taking over the world.
While the recent addition of the National Guard providing a support role manning computers and cameras has allowed more Border Patrol agents to work the field, more agents are still needed.
The Semantic Web is not a separate Web but an extension of the current one, in which information is given well-defined meaning, better enabling computers and people to work in cooperation.
We could say we want the Web to reflect a vision of the world where everything is done democratically. To do that, we get computers to talk with each other in such a way as to promote that ideal.
In Hollywood, they think drawn animation doesn't work anymore, computers are the way. They forget that the reason computers are the way is that Pixar makes good movies. So everybody tries to copy Pixar. They're relying too much on the technology and not enough on the artists.
How did the economy produce all these amazing things that we have around us - computers and cell phones and so on? There were a bunch of ideas, and the good ones grew and prospered. And the bad ones were pretty ruthlessly weeded out.
Failure's inevitable. It happens all the time in a complex economy. And how did the economy produce all these amazing things that we have around us, computers and cell phones and so on? Well, the process was trial and error. There were a bunch of ideas, and the good ones grew and prospered, and the bad ones were pretty ruthlessly weeded out.
We're entering a new world in which data may be more important than software.
I got my first computer when I was 6, and I was part of that early generation of children who grew up with computers always being around. I fell in love with them early on.
Growing up, I spent my time doing useless stuff looking at computers.
We need a lot more technically literate people. The computers are the tools that are going to solve essentially all problems, and the people who can use them better will be more effective.
I got my first computer at the age of 6. To me, it was magic. By the time I was 12, I wanted to know the secrets behind the wizardry, and that started my journey toward computer programming. This was the early 1990s, when computers weren't built for the mass market.
Computers are the most powerful tools that humanity has ever created. Yet, we treat them largely as a black box; as if it were an alien artifact that magically appeared on desks, in homes, and in our pockets.
Computers add convenience to our everyday lives, but we are limited in what we can do with technology others have imagined. The ability for humans to teach machines entirely new things - coding - is nothing short of a superpower.