Danh ngôn của Hideo Kojima

There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
Có rất nhiều bảo tàng dành riêng cho công nghệ, nỗ lực nghệ thuật, âm nhạc và những thứ tương tự. Từ quan điểm đó, tôi nghĩ trò chơi thực sự có vai trò như một loại hình nghệ thuật hợp tác hoặc sự tổng hợp của tất cả các khía cạnh khác nhau này thành một tổng thể, và bản thân điều đó có thể được coi là nghệ thuật.
Tác giả: Hideo Kojima | Chuyên mục: Technology | Sứ mệnh: [1]
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Các câu danh ngôn khác của cùng tác giả: Hideo Kojima
- I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about.
- I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
- My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success.
- Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too.
- Looking back, I am thankful that I didn't go into the film industry.
Các câu danh ngôn khác của cùng chuyên mục: Technology
- I've always been a bit of a mix between art and technology. I used to paint a lot, but I'm not very good with my hands. It has always been a fusion between my computer gaming interests and being exposed to the rich data of society that we live in.
- My mom's a psychologist, and I think that has influenced me on a personal level. Plus, I'm just generally interested in visualization and humanity, social activity and technology, and what happens in aggregate.
- I've always been interested in technology, but specifically how we can use machines to engage the imagination. I started using computers when I was young and was fascinated by creating rules and instructions that allow a computer to engage in a dialogue with humans. The stories found in the data all around us can do just that.
- As technology evolves, it manipulates our culture, and there's a huge opportunity to push ourselves further. I think it actually makes ourselves maybe more human, or at least human in a different way, that we can connect together in amazingly different ways and powerful new ways.
- I interned at Miramax and subsequently at Paramount because I was really curious about the future of entertainment - how were we going to get films online? While the inspiration for Box didn't come from that experience directly, it was very obvious that bigger businesses had a lot of slow processes and cumbersome technology.