Danh ngôn của John Carmack

Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
Phát triển trò chơi cho PC và bảng điều khiển là tất cả về mọi thứ và bồn rửa bát. Theo nhiều cách, bạn không có quyền quyết định về thiết kế. Bạn làm tất cả. Vì vậy, tôi thích quay lại việc đưa ra quyết định về những gì quan trọng khi tôi đang phát triển trò chơi.
Tác giả: John Carmack | Chuyên mục: Design | Sứ mệnh: [7]
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Các câu danh ngôn khác của cùng tác giả: John Carmack
- Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better.
- Rocket science has been mythologized all out of proportion to its true difficulty.
- At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
Các câu danh ngôn khác của cùng chuyên mục: Design
- I like to choreograph and create and design the costumes and do it all and then step back and watch it and then move on to the next project.
- What's nice about experiments is that they are much more closely tied to what theorists think about the world than normal empirical research. You can design your experiment to exactly ask the question you want to ask. This is not true about normal empirical research.
- Every step and every movement of the multitude, even in what are termed enlightened ages, are made with equal blindness to the future; and nations stumble upon establishments, which are indeed the result of human action, but not the execution of any human design.
- Flawed Design' is a song on the record and it explores why people feel a need to present themselves maybe not necessarily as what they actually are. It seems like in society, a lot of people want to be or try to be perfect.
- I wrote a song on the record called 'Flawed Design' and it's basically looking at that, and it was just exploring how everybody obviously has flaws. I think to embrace those flaws - enjoy them, embrace them - and actually be a real person is something that a lot of people struggle with, myself included.