If you see a player out in public having dinner, chances are he's with his boring money manager or some boring rich guy he hopes to design a golf course for.
McSweeney's as a publishing company is built on a business model that only works when we sell physical books. So we try to put a lot of effort into the design and production of the book-as-object.
By divine design, men and women are intended to progress together toward perfection and a fulness of glory. Because of their distinctive temperaments and capacities, males and females each bring to a marriage relationship unique perspectives and experiences.
I have a secret thought from some things I have observed, that God may perhaps design you for some singular service in the world.
'Design Star' was incredible, and I didn't think it could get any better, and then 'Color Splash' happened.
I broke pretty much every rule of classic game design and tried to invent new ones.
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
I'm a big believer in the emotion of design, and the message that's sent before somebody begins to read, before they get the rest of the information; what is the emotional response they get to the product, to the story, to the painting - whatever it is.
The dreaded phrase in design circles is 'show and tell.'
For some reason I have a visual intuition that allows me to design things in an interesting way, and I don't know where that came from. Because I don't have this formal training, I seem to drift in a different direction.
When I first started my graphic design career, and 'Beach Culture' magazine, I pretty much ran from the surfer label. It was hard to get people to take you seriously.
I do quite like Gehry's Guggenheim. But where in Bilbao it's seen as an outgrowth of years of investment in urban design and engineering, in Britain it's seen as the catalyst for urban regeneration rather than the icing on the cake.
I do very little industrial design. I'm asked a lot, but I certainly don't see myself as an industrial designer.
It is difficult to separate oneself from one's design moralities.
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned.
A purpose, an intention, a design, strikes everywhere even the careless, the most stupid thinker.
Success isn't something you achieve by accident, but rather by design.
Outside of the chair, the teapot is the most ubiquitous and important design element in the domestic environment and almost everyone who has tackled the world of design has ended up designing one.
We opened a design center in the South of England last year as part of our strategy for being close to our customers and developing innovative products for exciting new markets.
I like entertainment and think mastery is good, though I don't feel like a master. If a theme means having a story that's legible, then that's certainly what we do. But we don't treat design as an add-on layer.
At the height of the first great dot-com boom, Craig Kanarick, then in his early 30s, was running Razorfish, a Web design firm he'd co-founded with an old friend, which at its peak had 2,300 employees in nine countries.
Things like anatomy and drawing and design and color had pretty much been drop-kicked out of the curriculum in the '70s, when I was studying art, in favor of abstraction and minimalism.
I decided to go to school for advertising and graphic design. That was what I was gonna do but acting is that thing, it's like a splinter in your mind and you can't get rid of it. So I decided to move to L.A. a few years ago and it just snowballed into this thing called 'The Hunger Games.'
I design my shots. I walk the rehearsal as the camera and say 'this is where I want to be... I want this look.
Companies that are design-led understand that design is not a deliverable; it is a profound manifestation of the human spirit.
Design and branding are inextricably linked to the way in which society, culture, the environment, and business interact.
So I went for engineering, specifically product design, which I enjoyed.
If I wasn't an actress, I'd be a designer. I love interior design and inventing things that are practical but also beautiful - looking at a space and creating magic.
When your arms are out wide, you'll capture love and joy and golden moments but other things, too. Mistrust will sneak in on a wave of that joy, and complications will ride the backs of the golden moments, and there will be both love and the risks of love. That's the way it is. That's the design.
Design has taken the place of what sailing used to be.
So much of it is the design of the shot or the motion of the character; it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically.
Websites are kind of useless. There's so much great web content and design out there, but the ways in which they are being experienced are not being maximized.
If you were the first person ever to design an application for the iPhone and you patented it, you would be very, very better off than we are right now, you know? But you've got to be the first one to do it. So I figured that Led Zeppelin or the Stones were going to do it unless we just got on to it. So I got cracking with the guys from Apple.
I majored in fashion design in school, and I have always wanted to design my own line of clothing, jewelry, and stuff like that; so this was just a step for me in that direction.
I design for the woman who loves being a woman.
I never like to think that I design for a particular person. I design for the woman I wanted to be, the woman I used to be, and - to some degree - the woman I'm still a little piece of.
A challenging economy is always good for design. It unites necessity and functionality. You are forced to be creative with poor materials.
The way I design generally is very much travel-oriented because that is my life. That's why I make clothes that are so light and so easy to pack and a little bit seasonless.
My favorite days are the ones where I deal only with my own team, design, marketing, working on the next accessories collection.
Good design is making something intelligible and memorable. Great design is making something memorable and meaningful.
Design should not dominate things, should not dominate people. It should help people. That's its role.
I'd love to design stuff that I'd like to wear and that other people could wear, too.
Fields make huge progress when they move from stories (e.g Icarus) and authority (e.g 'witch doctor') to evidence/experiment (e.g physics, wind tunnels) and quantitative models (e.g design of modern aircraft).
Readers always seem to think that the author has some control over the design of their books.
It is relatively easy to design for the perfect cases, when everything goes right, or when all the information required is available in proper format.
User-centered design means working with your users all throughout the project.
Also note that invariably when we design something that can be used by those with disabilities, we often make it better for everyone.
In my opinion, no single design is apt to be optimal for everyone.
Everyday people are not very good designers.